// Requires Feature Level 9.3 or higher due to its use of two render targets.
#include "LightPrePassInclude.hlsli"

PrePassOutputPS main(PNTInputPS input)
{
	PrePassOutputPS output = (PrePassOutputPS)0;
	output.position  = float4(input.positionWorld, 1.0f);
	output.normal = float4(normalize(input.normalWorld), specularPower);
	return output;
}
